﻿using System;
using System.Collections.Generic;
using System.Text;

namespace OpenGameEngine.Net
{
    public class PacketReceivedEventArgs : EventArgs
    {
        public IPacket Packet { get; private set; }

        public PacketReceivedEventArgs(IPacket packet)
            : base()
        {
            this.Packet = packet;
        }
    }
}
